WING

A game about populism and social change

The Wing game and its accompanying publication were created to foster conversation with young people in an easy-to-understand way about issues such as populism, active citizenship and advocacy. The game can be played online on a computer, takes 30-40 minutes and is recommended for young people aged 14 and over. The story unfolds in the form of interactive comic interspersed with short mini-games. The story is set on the planet Tusor and we follow the journey of teenage Maori, who is deeply outraged when a destructive mine is built on the site of his favourite park. He starts to organize a movement involving peers who are determined to fight for an equal and sustainable society. Maori’s perseverance is bringing him success, but is he skilful enough to strike a good deal with decision-makers at such a young age? Players can step into the character’s shoes and walk the path from an idea to taking action for a social change.

 

The free downloadable background material presents research on populism and includes lesson plans that provide ideas on how the game can be used in a classroom. The lesson plans are aimed at teachers and youth workers who, after playing the game with 14-20 year olds, would like to work with them on topics such as the populist political system, advocacy, fake news and propaganda media, movement building or environmental awareness. It is also useful for people who have played the game individually and are curious about the research and social issues behind the game. If you are stuck in the game, you can get some help in the material too!

I really liked the variety of mini-games and the unique world that was created for the story. The graphic design was original because of the non-human characters.It was great that there were more than one outcomes at the end. (14-years-old)
I feel that the game spoke to me. A story like this would lighten up the mood during class. (15-years-old)
It made me think about the value of sticking to a goal and not giving up. (16-years-old)
It was exciting, I had to make difficult decisions, it made me think! (34-year-old youth worker)
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This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 822590. Any dissemination of results presented here reflects only the consortium’s view. The Agency is not responsible for any use that may be made of the information it contains.